

/**
 * @author Carlos
 * @version 1.0
 * @created 09-oct-2013 05:23:50 p.m.
 */
using Imaginarium.team;
using GameEngine.utils.console;
namespace Imaginarium.battleSistem
{
    public class InventoryCommand : BattleCommand
    {
        DetailItem detItem;

        public InventoryCommand(Character performer, Character target, DetailItem detItem):
            base(performer, target)
        {
            this.type = BattleOption.BattleOptionEnum.Inventory;
            this.detItem = detItem;
        }
        public override string ToString()
        {
            string ans = "Inventory: \n";
            ans += base.ToString();
            ans += "Item :" + detItem.item.name;
            return ans;
        }
        public override void execute()
        {
            base.execute();
        }
    }
}